But LucasArts wasn’t interested in another game that pulled from the films - Shadows of the Empire was an entirely new story that took place against the backdrop of the universe set up by Lucas and his movies. Shadows of the Empire, in 1996, had proven to be a decent hit for LucasArts, and Factor 5’s resume by then had included work on games such as Indiana Jones’ Greatest Adventures on the SNES. The rest was history.įactor 5 eventually hooked up with LucasArts and were given the chance to do their own Star Wars game. A lawsuit was served - but so was an offer to do the conversion. Factor 5, according to Brad Shoemaker in his retrospective on the series, caught their first break by trying to create a homebrew clone of Irem’s arcade classic, R-Type. So it was off to Nintendo’s 3D wunderconsole.įactor 5’s start was based on a lucky break, but not the kind that companies such as Origin Systems with Richard Garriott’s Ultima were known for. It also makes it tough when a game is released in a cross-platform format bringing up new questions on what I want to play it on.įactor 5’s Rogue Squadron 3D, which came out in 1998 for the N64, also came out on Windows though you could only play it if you had one of those newfangled 3D accelerators - which I didn’t. Even today, that still holds true for me.
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At the same time, there were always reasons why one platform had what I wanted versus another for a wide variety of reasons ranging from mods (dem Doom wads) to different play experiences (JRPGs or arcade favorites). The port had also apparently brought the N64 music with it.Īs long as the games were fun, it doesn’t matter to me whether they’re on a console or a PC. Despite using a 3D card, the visuals were still no contest compared to other space sims on the PC.
This ad was for the PC version which boasted better graphics - as long as you had a 3D card in your rig, that is.
Rogue Squadron 3D was blast ’em up fun on the N64.